For the last couple of weeks I have been on a winter break from college, which for me means traveling all over the Midwest trying to see all the family members that I rarely get the chance to see throughout the year. Not only did I get to spend time with my family that I … Continue reading What is the Best Square in Monopoly?
Hey everybody, I know it's been a few weeks since last I posted but hopefully I can get back to my usual schedule. I just haven't really been able to write these last few weeks - first I had to deal with finals, and then holiday travels. However, that is all over and I will … Continue reading Dollars and Sense: How to Monetize your Game
Hey everbody! It's been a few weeks since I've posted but I am finally back. In the last article (which you can find here) I started talking about some of the early Mario games and the design lessons that could be learned from them. This week's article is going to be a continuation of that … Continue reading Game Classics: Lessons from Mario Part 2
I know I promised a continuation of last week's article this week, but unfortunately I will have to postpone. I will also not have any article next week due to Thanksgiving, but should be able to resume regular posts the following week. Instead, I hope you enjoy this article from a few months ago about … Continue reading A Re-Source of Pride (Repost)
A few weeks ago, Nintendo released Mario Odyssey, their first main series 3D Mario game since Mario Galaxy 2 in 2010. I have been a huge fan of these games since Super Mario 64, so naturally I picked it up as soon as possible. Since then I have been enjoying the game immensely, and it … Continue reading Game Classics: Lessons from Mario Part 1
A few months ago, I wrote an article about game design lessons I learned from my honeymoon at DisneyWorld. In that article, I looked at some of the ways that design principles from other fields could be applied to game design. In this article, I want to go the other way, and look at how … Continue reading Game Design in Real Life: Gamification
A few weeks ago I wrote an article describing some of the most ancient games of all time, known as race games (if you haven't read it, you can check it out here). Today, I am going to continue this series by examining another very ancient category of board games - war strategy games. One … Continue reading History of Game Design: This Means War!
Recently I was watching an episode of House of Cards on Netflix, when they made an offhand mention of a game known as Monument Valley. Their description of the game intrigued me, so I decided to check it out. I downloaded the game on my Iphone, and I was hooked instantly. Everything about the game … Continue reading A Puzzling Endeavor: My Thoughts on the Design of Puzzles in Games
Collectible card games are some of the most divisive types of games out there. There are those that love them dearly, and amass huge collections consisting of thousands of cards. On the other hand, there are those who refuse to touch them with a ten foot pole. While there are many reasons for this divide, … Continue reading Putting the ‘C’ in ‘CCG’: Does Being Collectable Help or Hurt these Games?
Nintendo's history with games has been a long and rocky one. Throughout their years in the industry they have gone from being the clear front-runner to the verge of death, and back again. Currently Nintendo seems to be on an upward swing, with the very successful launch of the switch. However, the success of the … Continue reading Does Nintendo Hate Money? An Examination of Recent Business Decisions