A Re-Source of Pride: Designing Resource Systems in Collectible Games

Last week I started a new series of articles diving deep into various topics dealing with game design. Today's topic continues this series with a look at designing resource systems. This article will be mostly focused on collectible games, especially trading card games. In this article I will be looking at why to include a … Continue reading A Re-Source of Pride: Designing Resource Systems in Collectible Games

The Rise of the Golden Age of Tabletop Games

Tabletop games have been around since nearly the dawn of civilization. For thousands of years, people all over the planet have gathered around a board and competed against eachother in games of luck and skill. Even relatively modern games, such as Monopoly, have been around for over 100 years! And yet, despite it's long history … Continue reading The Rise of the Golden Age of Tabletop Games