This week I am going to try something a bit different, and talk about the history of the collectible card game Kaijudo. This is one of my personal favorite stories in gaming history, and I hope that you will enjoy it as well. Without further ado, lets get started! The Magic Touch The story of … Continue reading Kaijudon’t Go Breaking My Heart
I still remember when I first saw the original announcement video for Pokemon Go nearly 2 years ago in September 2015. I have been a huge Pokemon fan for most of my life, and needless to say I was incredibly excited for this game to be released. I kept up with every update, every beta … Continue reading Pokemon Go: Where did it Go wrong?
For the last few weeks I have been giving my thoughts on the idea of game/series management, or the challenges of designing to an existing game property (You can find the previous parts here: Part 1 and Part 2) We started by talking about some of the requirements for good game management, and then last … Continue reading Breath of the Wild and Good Game Management, Part 3
Last week I took a look at some of the most important components of good Game/Series management, and if you haven't read that part I highly recommend reading it before reading this part (Part 1 here ). Today is going to be quite a bit longer than my previous articles, and I am going to … Continue reading Breath of the Wild and Good Game Management Pt 2.