Deep Dive: Is Yu-Gi-Oh a Bad Game? Part 2

Last week I started talking about the Yu-Gi-Oh Trading card game, in order to figure out why it has grown and changed the way it has. Since it's creation, Yu-Gi-Oh has steadily become more and more convoluted, difficult to learn, and less user-friendly. In this series, I hoped to uncover why this has happened - … Continue reading Deep Dive: Is Yu-Gi-Oh a Bad Game? Part 2

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Deep Dive: Is Yu-Gi-Oh A Bad Game? Part 1

For a huge portion of my childhood, Yu-Gi-Oh was my favorite game of all. I played it every day with my friends, spent way too much of my parents money on it, and even went to a couple of tournaments. However, in the past few years I have found it more and more difficult to … Continue reading Deep Dive: Is Yu-Gi-Oh A Bad Game? Part 1

Ooh Shiny! The Power of Rarity in Collectible Card Games

One of my favorite types of games is the Trading Card Genre. Few feelings can beat the excitement of opening a new random pack and seeing what is inside. True, most of the cards will probably end up in a dusty box under a bed somewhere, but one card can make it all worth it. … Continue reading Ooh Shiny! The Power of Rarity in Collectible Card Games

Game Design for All Ages

For many, board games were a constant feature of childhood. I remember many of the early board games that I played as a child, from Candyland to Chutes and Ladders. As I got older, however, I outgrew those childish games and moved on to new challenges - Monopoly, Clue, Risk, and many others. When you … Continue reading Game Design for All Ages