I believe that, at it's core, game design is about creating an experience. Many of the principles of game design - pacing the experience, creating an atmosphere, and drawing out emotion and suspense - can also be found in numerous places in the real world. In the same way, I believe that there is a … Continue reading Game Design in Real Life: Lessons from a Disney Vacation
Hey y'all! It's been a few weeks since I've been able to write an original article for this blog, but I am finally back. I really enjoyed my wedding and my honeymoon, but I also really missed writing for you guys. Luckily, I am back in the swing of things so you can expect new … Continue reading Hut, Hut, Hike! Tackling the Quarterbacking Issue in Cooperative Games
Hey everybody! I am currently enjoying my honeymoon, which means no new article this week. Instead, I hope you can enjoy this article from a few months ago. While I would probably have done a few things differently if I wrote it today, I have reposted it here in its unedited form for your consideration. … Continue reading Hunting Whales: The Problem with “Free-to-play” Games
Hey y'all, it's Caleb from the future. Due to the fact that I am getting married in 2 days, I am not able to write a new article for this week. Instead, I have decided to re-post this article from a few months ago that not a lot of readers have seen. Next week I … Continue reading Ooh Shiny! The Power of Rarity in Collectible Card Games
An Important Announcement Before I begin today's article, I just want to say that I will not be posting any new articles for the next two weeks, because I am getting married! Next week is my wedding, and the week after that is my honeymoon. After that, I will continue to post every Thursday as … Continue reading Linear? I Hardly Knew Her!