Digging Deep with Power Creep

This Time For Real! A few weeks back, I wrote a pair of articles where I gave my thoughts on the basic game design of Yu-Gi-Oh, which you can find here (part 1 and part 2). I originally wrote those articles with the intention of providing a comprehensive look at the positive and negative aspects … Continue reading Digging Deep with Power Creep

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The Rise of the Golden Age of Tabletop Games

Tabletop games have been around since nearly the dawn of civilization. For thousands of years, people all over the planet have gathered around a board and competed against eachother in games of luck and skill. Even relatively modern games, such as Monopoly, have been around for over 100 years! And yet, despite it's long history … Continue reading The Rise of the Golden Age of Tabletop Games

Deep Dive: Is Yu-Gi-Oh a Bad Game? Part 2

Last week I started talking about the Yu-Gi-Oh Trading card game, in order to figure out why it has grown and changed the way it has. Since it's creation, Yu-Gi-Oh has steadily become more and more convoluted, difficult to learn, and less user-friendly. In this series, I hoped to uncover why this has happened - … Continue reading Deep Dive: Is Yu-Gi-Oh a Bad Game? Part 2

Deep Dive: Is Yu-Gi-Oh A Bad Game? Part 1

For a huge portion of my childhood, Yu-Gi-Oh was my favorite game of all. I played it every day with my friends, spent way too much of my parents money on it, and even went to a couple of tournaments. However, in the past few years I have found it more and more difficult to … Continue reading Deep Dive: Is Yu-Gi-Oh A Bad Game? Part 1

Ooh Shiny! The Power of Rarity in Collectible Card Games

One of my favorite types of games is the Trading Card Genre. Few feelings can beat the excitement of opening a new random pack and seeing what is inside. True, most of the cards will probably end up in a dusty box under a bed somewhere, but one card can make it all worth it. … Continue reading Ooh Shiny! The Power of Rarity in Collectible Card Games

Game Design for All Ages

For many, board games were a constant feature of childhood. I remember many of the early board games that I played as a child, from Candyland to Chutes and Ladders. As I got older, however, I outgrew those childish games and moved on to new challenges - Monopoly, Clue, Risk, and many others. When you … Continue reading Game Design for All Ages

Hunting Whales: The Problem with “Free-to-play” Games

Before I begin, I just want to apologize for not posting recently. These last few weeks have been very busy with finals and projects due, so I haven't had much time to work on the article. This article is also quite long, and required more research than usual. That being said, lets jump into it! … Continue reading Hunting Whales: The Problem with “Free-to-play” Games

Kaijudon’t Go Breaking My Heart

This week I am going to try something a bit different, and talk about the history of the collectible card game Kaijudo. This is one of my personal favorite stories in gaming history, and I hope that you will enjoy it as well. Without further ado, lets get started! The Magic Touch The story of … Continue reading Kaijudon’t Go Breaking My Heart

Pokemon Go: Where did it Go wrong?

I still remember when I first saw the original announcement video for Pokemon Go nearly 2 years ago in September 2015. I have been a huge Pokemon fan for most of my life, and needless to say I was incredibly excited  for this game to be released. I kept up with every update, every beta … Continue reading Pokemon Go: Where did it Go wrong?

Breath of the Wild and Good Game Management, Part 3

For the last few weeks I have been giving my thoughts on the idea of game/series management, or the challenges of designing to an existing game property (You can find the previous parts here: Part 1 and Part 2) We started by talking about some of the requirements for good game management, and then last … Continue reading Breath of the Wild and Good Game Management, Part 3