You’ve probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!
Read MoreHow to Program 3D Terrain for Video Games
Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!
Read MoreGoing Rogue-like: When to use Procedurally Generated Environments in Games
This semester I am taking a class based around the design of game engines, and in that class we recently had a brainstorming session for a game. One of the biggest talking points of that discussion was whether or not we should design the game to use procedurally generated elements, or design everything manually. Inspired…
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